Temporal Warp

Level 7Hazard
HazardUncommonMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+17
Recall Knowledge DC 25 (arcana)
Disable DC 27 occultism to cause the hazard to fade away and release all those affected by it from the hazard's effects, or DC 30 intimidation to shock a single adjacent creature out of the distortion and free them from the hazard's effects.

Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.