Teraphant
Level 9Attacks
Abilities
A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of Calm can't be noticed via emotion sense.
Trigger A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait
Effect The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.
Requirement The teraphant has a creature grabbed
Effect The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 reflex save or suffer (3d6+9)[piercing] damage and 1d6 bleed ((6d6+18)[piercing] damage on a critical failure).
The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 will save) in a 30-foot area. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure).
If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops.
The teraphant can't use Psychokinetic Trumpet again for .
Large or smaller, foot, DC 27 reflex
A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.