Teraphant

Level 9
Creature· beastUncommonHugeLegacy
AC
27
HP
175
Speed
45 ft.
Perception
+18
Fort
+20
Ref
+14
Will
+18
Languages vudrani
Senses low-light-vision
Skills athletics +20, intimidation +18, survival +18
Recall Knowledge DC 28 (nature)

Attacks

Melee Horn +20 (reach 10 ft., unarmed), Damage 3d6+9 piercing
Melee Trunk +20 (reach 15 ft.)
Melee Foot +20 (reach 10 ft., unarmed), Damage 3d10+9 bludgeoning

Abilities

Emotion Sense 120 feetinteraction

A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of Calm can't be noticed via emotion sense.

Empathetic Response

Trigger A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait


Effect The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.

Impale◆◆

Requirement The teraphant has a creature grabbed


Effect The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 reflex save or suffer (3d6+9)[piercing] damage and 1d6 bleed ((6d6+18)[piercing] damage on a critical failure).

Psychokinetic Trumpet◆◆

The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 will save) in a 30-foot area. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure).

If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops.

The teraphant can't use Psychokinetic Trumpet again for .

Trample◆◆◆

Large or smaller, foot, DC 27 reflex


Grabbing Trunk

A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.