Terotricus

Level 19
Creature· fungusRareGargantuanRemaster
AC
42
HP
370
Speed
35 ft.
Perception
+31
Fort
+34
Ref
+28
Will
+33
Immunities controlled, disease, paralyzed, sleep
Resistances fire 15
Weaknesses cold 15, cold-iron 15, holy 15, slashing 10
Languages chthonian, elven, fey
Senses darkvision, tremorsense 120 ft. (imprecise)
Skills athletics +37, intimidation +35, deception +32, nature +31, survival +31
Other Speeds burrow 25 ft., climb 25 ft., swim 35 ft.
Recall Knowledge DC 44 (nature, religion)

Attacks

Melee Tentacle +37 (magical, reach 20 ft., unarmed, unholy), Damage 4d10+18 bludgeoning plus 2d6 spirit
Melee Spores +37 (brutal, magical, unholy), Damage 4d8+8 poison plus 2d6 spirit

Abilities

Tremorsense (Imprecise) 120 feetinteraction
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Cold)
Spore Cloud

30 feet.

A creature entering the aura or starting its turn there is exposed to spore blight.

Infest Environs◆◆

Frequency once per day

Requirements The terotricus is in a swamp or forested area


Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot area withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. In addition, the terotricus regains 200[healing,vitality] (this is a healing vital

Spore Blight

Plants and fungi are immune.

Saving Throw DC 40 fortitude


Stage 1 Enfeebled 2 (1 day)

Stage 2 Enfeebled 4 and Slowed 1 (1 day)

Stage 3 Controlled by the terotricus (as Dominate; )

Stage 4 dead

Sticky Spores

A creature hit by a terotricus's spores takes a –10-foot status penalty to all its Speeds for 1 minute. If the Strike was a critical hit, the creature is also Immobilized until it .

Effect: Sticky Spores

Improved Grab
Improved Push 20 feet

The legendary terotricus is a massive slime mold that hails from the Outer Rifts. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped into the Universe from the Rifts, a terotricus's agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way.

Terotricuses move by rapidly expanding and contracting their slimy "bodies," which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don't need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Outer Rifts, who in turn bring this blight to the Universe when the fiends are summoned.

When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim's skin until they cover the entire body, at which point the victim's mind is also subdued and bent to the terotricus's will. The terotricus's favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Treerazer occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted servants.