The Ascendant (3-4)
Level 6Creature· devilUniqueSmallLegacy
AC
24
HP
115
Speed
30 ft.
Perception
+17
Fort
+14
Ref
+11
Will
+17
Immunities death-effects, fire
Resistances physical 5, poison 5
Weaknesses holy 5
Languages common, diabolic
Senses greater-darkvision, truesight 60 ft.
Skills deception +18, occultism +15, religion +15, intimidation +13, arcana +11, stealth +11
Other Speeds fly 40 ft.
Recall Knowledge DC 32 (religion)
Attacks
Melee Flaming Mace +17 (shove, unholy), Damage 1d6+9 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Hoof +14 (agile, unholy), Damage 1d6+8 bludgeoning plus 1d6 spirit
Melee Pinions +14 (unholy), Damage 1d6+4 piercing plus 1d6 spirit
Abilities
Greater Darkvisioninteraction
Telepathy 30 feetinteraction
Constant Spellsinteraction
+1 to All Saves vs. Magic
Covetous Flames
Any weapon the ascendant holds gains the effects of a Flaming rune while they hold it.
Furious Wings◆◆
The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases and blows objects of light Bulk or less away. All creatures within 20-foot area of the ascendant must succeed at a DC 24 reflex save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.