The Ascendant (5-6)

Level 8
Creature· devilUniqueMediumLegacy
AC
27
HP
165
Speed
30 ft.
Perception
+19
Fort
+16
Ref
+13
Will
+19
Immunities death-effects, fire
Resistances physical 7, poison 7
Weaknesses holy 5
Languages common, diabolic
Senses greater-darkvision, truesight 60 ft.
Skills deception +21, occultism +18, religion +18, intimidation +16, arcana +14, stealth +14
Other Speeds fly 40 ft.
Recall Knowledge DC 34 (religion)

Attacks

Melee Flaming Mace +20 (shove, unholy), Damage 2d6 + 9 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Hoof +17 (agile, unholy), Damage 2d6+8 bludgeoning plus 1d6 spirit
Melee Pinions +17 (unholy), Damage 2d6+4 piercing plus 1d6 spirit

Abilities

Greater Darkvisioninteraction
Telepathy 30 feetinteraction
Constant Spellsinteraction
+1 to All Saves vs. Magic
Covetous Flames

Any weapon the ascendant holds gains the effects of a Flaming and Striking rune while they hold it.

Furious Wings◆◆

The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases, blows objects of light Bulk or less away. All creatures within 20-foot area of the ascendant must succeed at a DC 23 reflex save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.