The Bloodstorm

Level 14
Creature· demonUniqueHugeLegacy
AC
35
HP
250
Speed
40 ft.
Perception
+25
Fort
+22
Ref
+28
Will
+25
Immunities precision, swarm-mind
Weaknesses fire 15
Languages chthonian
Senses tremorsense 60 ft.
Skills stealth +28, athletics +24
Other Speeds climb 40 ft., fly 15 ft.
Recall Knowledge DC 42 (religion)

Attacks

Melee Pincer +27 (evil, magical, reach 20 ft., unholy), Damage 1d4 spirit plus 3d8+15 piercing

Abilities

Tremorsense 60 feetinteraction
Bloodsense 120 feet

The Bloodstorm can precisely sense bleeding creatures within 120 feet.

Biting Constrict

Requirements The Bloodstorm is in Demon Shape and has a creature Grabbed


Effect The writing mass of the Bloodstorm's pincer bites the grabbed creature, dealing (3d8+8)[piercing] damage (basic Fortitude save). On a failure, the creature also takes 1d8 persistent bleed damage.


Biting Swarm

Each creature in the Bloodstorm's space takes 3d6 piercing 3d6 slashing damage (DC 31 fortitude save). Creatures that fail their saving throw also take 1d8 persistent bleed damage.

Demon Shape

The swarm condenses into the solid shape of a shemhazian demon. While in this form, it's a gargantuan creature, cannot share the space of another creature, and can use its pincer attack. It loses its resistance to physical damage as well as its weaknesses to area and splash damage. Any creatures sharing a space with the Bloodstorm when it transforms are pushed into the nearest empty space. The Bloodstorm can use this action again to revert to its swarm shape.

Feeding Frenzy◆◆

Requirements There are bleeding creatures in the Bloodstorm's space


Effect The bleeding creatures take 3d8 piercing 3d8 slashing damage (DC 34 fortitude save). The Bloodstorm gains temporary Hit Points equal to half of the damage dealt this way.

Improved Grab

A hundred thousand leeches, mosquitos, and parasites form a roiling mass of hunger and malice. It moves like a storm through the tunnels and caverns of the Emperor's Peak, constantly in search of its next meal. Though it has many bodies, it has just one, startlingly clever mind. The flames and smoke of the cities keeps it at bay, but in the darkness, it is at home. The dwarves of Highhelm have learned how to live with the threat, but those traveling deeper into the mountain must always remain vigilant.

In the swamps of the Tanglebriar, food is difficult to come by. So when a grievously wounded demon, a shemhazian known as Gratheyr, fled into its waters to escape from his enemies, every starving creature swarmed at the smell of blood. As the creatures devoured his flesh, they were corrupted by his Abyssal blood, and their hunger only grew. They feasted until nothing but his heart remained, still beating at the center of the swarm, binding it to a single will. With its meal finished, the bloated swarm left the swamp in search of its next prey. It moved aimlessly, hunting animals and travelers alike, until a great rumble beneath the earth attracted its attention. The Bloodstorm followed the vibrations deep underground, toward the scent of sweat and the sounds of voices.