The Caretaker

Level 3
Creature· ghostUniqueMediumRemaster
AC
18
HP
20
Speed
0 ft.
Perception
+12
Fort
+9
Ref
+12
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 4
Senses darkvision
Skills stealth +7
Other Speeds fly 25 ft.
Recall Knowledge DC 28 (occultism, religion)

Attacks

Melee Ghostly Hand +11 (agile, finesse, magical), Damage 2d4+2 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

When defeated, The Caretaker returns in 1 hour, unless he is released with a DC 22 religion check or convinced that the PCs are friendly with a DC 16 diplomacy check.

Void Healing
Inhabit Object◆◆◆

The Caretaker possess an object of size Large or smaller within 20 feet, making it an animated object (maximum level 1). If the target object is being held by a creature, the bearer can attempt a DC 16 will save to prevent the possession. The possession ends when the object is destroyed or the Caretaker leaves it. At this point, the Caretaker reappears in the object's square and can't Inhabit an Object again for .