The Gardener
Level 16Attacks
Abilities
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
The ghost stares at a creature it can see within 30 feet. The target takes 9d6 void damage with a DC 37 will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains scaling healing.
Frequency once per day.
If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).
The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot area. Creatures in this area take 9d6 bludgeoning damage, subject to a DC 37 reflex save.