The Husk of Deskari (13-14)

Level 17
Creature· aberrationUniqueGargantuanRemaster
AC
37
HP
395
Speed
60 ft.
Perception
+26
Fort
+29
Ref
+23
Will
+26
Immunities acid, death-effects, disease, fear-effects, mental, paralyzed, poison, precision, swarm-mind, unconscious
Resistances piercing 10
Weaknesses holy 10
Senses darkvision
Skills athletics +30, intimidation +30, acrobatics +26
Other Speeds climb 60 ft., fly 60 ft.
Recall Knowledge DC 46 (occultism, religion)

Attacks

Melee Scythe +31 (deadly-d10, magical, reach 20 ft., trip), Damage 3d10+7 slashing
Melee Bite +31 (reach 10 ft., unarmed), Damage 6d6 acid plus 3d10+7 piercing
Melee Stinger +26 (agile, reach 20 ft., unarmed), Damage 3d10+7 piercing plus 6d6 acid

Abilities

Locust Hordeinteraction

Once the Husk of Deskari has been reduced to 200 hp the surviving locusts retreat inside the Husk rather than surrounding it. At this point the Disgorge Swarm aura ceases to function, the Husk loses its weakness to splash effects and area of effect attacks, and any creature still taking persistent damage from this effect automatically succeeds on their next flat check to remove it.

All-Around Vision
Cacophony

The droning buzz of locusts fills the air and mingles with the rasping, screeching sounds of the Husk's carapace plates grinding as it moves. Any creature that begins its turn or moves within 60 feet of the Husk of Deskari must attempt a DC 37 fortitude save or be Sickened 1. After attempting the save a creature is immune to the effects of cacophony for 1 minute. On a critical failure, a creature is only immune for 1 round.

Reactive Strike (Stinger Only)
Disgorge Swarm◆◆

Millions of fiendish locusts swarm out of the Husk of Deskari, surrounding it in a 30-foot emanation. The swarm moves with the Husk and remains until removed by Locust Horde. Any creature that enters or begins its turn in the emanation must attempt a DC 37 reflex save, with effects based on the results of the save.


Critical Success The creature is unaffected.

Success The creature takes 2d8 piercing damage and is Clumsy 1 for 1 round.

Failure The creature takes 4d8 piercing damage and i

Swarmsense

The Husk of Deskari can see through the eyes of each insect in the swarms infesting its body or those created by its breath weapon. This grants the Husk of Deskari All-Around Vision.

Knockdown