The Rabbit Prince

Level 17
Creature· chaoticUniqueSmallLegacy
AC
40
HP
315
Speed
25 ft.
Perception
+31
Fort
+27
Ref
+34
Will
+26
Languages common, halfling
Skills acrobatics +32, stealth +32, thievery +32, deception +29, intimidation +29, occultism +28, crafting +26
Recall Knowledge DC 46 (society)

Attacks

Melee Blade of the Rabbit Prince +34 (agile, finesse, magical, versatile-s), Damage 3d6+13 piercing
Melee Harrow Card +34 (agile, deadly-d10, magical, thrown 20 ft.), Damage 3d4+13 piercing

Abilities

Halfling Luck

Frequency once per day

Trigger The Rabbit Prince fails a skill check or a saving throw


Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.

Perfect Will

If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.

Superior Senses

The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.

Bloody Jab

Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.

Darting Flurry◆◆

The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.

Occult Rituals

DC 38; imprisonment , inveigle

Quick Movements

The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.