The Scourge of Woodsedge

Level 15
Creature· undeadUniqueMediumRemaster
AC
34
HP
345
Speed
0 ft.
Perception
+26
Fort
+32
Ref
+26
Will
+20
Immunities bleed, dazzled, death-effects, disease, doomed, emotion, fatigued, fear-effects, healing, nonlethal-attacks, poison, sickened, unconscious
Resistances physical 10
Weaknesses mental 10, vitality 15
Languages common
Senses lifesense 100 ft. (imprecise)
Skills athletics +30, deception +27, intimidation +27, stealth +25, survival +21
Other Speeds fly 30 ft.
Recall Knowledge DC 44 (religion)

Attacks

Melee Blade +28, Damage 2d8 void plus 4d10+14 slashing
Melee Throwing Blade +25, Damage 3d10+14 slashing

Abilities

Lifesenseinteraction

The Scourge senses the vital essence of living creatures within range.


Frightful Presence

DC 36 will



Note: A radius for this aura was not provided by Paizo

Reactive Strike
Void Healing
Bladed Levitation

The Scourge has a fly speed of 30 feet, but must end its turn within no more than 5 feet off the ground, otherwise it falls and takes damage as normal

Final Execution◆◆

The scourge targets a Paralyzed creature with a blade melee Strike. A successful hit is automatically a critical hit and the target creature must succeed at a DC 36 fortitude or become Doomed 1. If the target is already doomed, they instead increased their doomed value by 1.

Life Sap

A creature damaged by the Scourge's blade Strikes must succeed at a DC 36 fortitude save or become Drained 1; if the target is already drained, they instead increased their drained value by 1, to a maximum of Drained 3. On a critical failure, the target is also Paralyzed until the end of the Scourge's next turn.

To Shreds◆◆

The Scourge explodes into a whirling tornado of metal and blades, at the cost of briefly leaving its warshard core vulnerable. All creatures within a 20-foot emanation must succeed at a DC 33 reflex save or take 10d10 slashing 3d8 void damage. The Scourge can't use To Shreds for .

If the Scourge is targeted by a Reactive Strike as a result of using this action, it takes a –2 circumstance penalty to its AC; if the Reactive Strike disrupts this action, th