Theater Phantasm

Level 16
Creature· incorporealUncommonLargeLegacy
AC
36
HP
260
Speed
0 ft.
Perception
+32
Fort
+28
Ref
+25
Will
+30
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages common, necril
Senses lifesense 100 ft., tremorsense 100 ft. (imprecise)
Skills performance +35, intimidation +30, society +30
Other Speeds fly 40 ft.
Recall Knowledge DC 37 (religion)

Attacks

Melee Spectral Hand +30 (finesse, magical), Damage 3d10+15 void
Melee Impromptu Props +28 (magical), Damage 3d12+18 bludgeoning

Abilities

Tremorsense 100 feetinteraction
Bonded Theaterinteraction

A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.

Lifesense 100 feetinteraction
All-Around Vision
Catharsis

When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take 10d6 mental damage (DC 34 will) as they experience a crushing barrage of emotions.

Dramatic Return

A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.

Emotional Consumption

If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.

Spotlight

Frequency once per round


Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.

Effect: Spotlight

Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.