Therapeutic Healer

Level 7
Creature· humanMediumRemaster
AC
24
HP
110
Speed
25 ft.
Perception
+14
Fort
+15
Ref
+12
Will
+18
Resistances mental 5
Languages common
Skills diplomacy +17, medicine +17, occultism +16, performance +15, society +14
Recall Knowledge DC 23 (society)

Attacks

Melee Staff +13 (two-hand-d8), Damage 1d8+6 bludgeoning
Melee Fist +13 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning

Abilities

Doctor's Handinteraction

When the therapeutic healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Emotionally Investedinteraction

When the therapeutic healer casts a spell with the healing trait on a creature other than themself, the healer regains HP equal to the spell's rank.

Therapeutic Careinteraction

When Treating Wounds, the therapeutic healer can treat up to four targets. If they succeed at a DC 20 check to Treat Wounds, they can also reduce the value of one Clumsy, Enfeebled, or Stupefied condition affecting a single patient by 1. They can reduce a Drained or Doomed condition instead if they succeed at a DC 30 check. This can't reduce permanent doomed conditions.

+2 to Sense Motive

Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.