Therizinosaurus

Level 9
Creature· animalGargantuanRemaster
AC
27
HP
210
Speed
35 ft.
Perception
+18
Fort
+21
Ref
+16
Will
+16
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +20, survival +17
Recall Knowledge DC 26 (nature)

Attacks

Melee Claw +21 (reach 20 ft., unarmed), Damage 2d12+7 slashing

Abilities

Stomp Pests◆◆

The therizinosaurus stomps about, dealing 5d8 bludgeoning damage (DC 28 reflex save) to each adjacent creature. Large or smaller creatures who fail their save are also knocked Prone.

Swiping Claws◆◆

The therizinosaurus makes two claw Strikes against different targets. Both attacks count toward its multiple attack penalty, but do not increase the penalty until it has made both attacks.

Winnowing Claws

Whenever the therizinosaurus successfully Strikes a Large or smaller creature with its claw, it pulls that creature 5 feet toward it (10 feet on a critical hit).

At first glance, the therizinosaurus, with its rotund, feathered body and bird-like beak, strikes many observers as almost comical. This impression tends to quickly fade at the sight of the creature's claws, six wicked, scythelike blades capable of disemboweling a foe with a single well-placed slash. Despite their intimidating appearance, these enormous claws are used primarily to separate tasty leaves and branches from the tops of the tall trees upon which the therizinosaurus feeds. Nonetheless, travelers through a therizinosaurus's territory are wisely advised to give the creature a wide berth, less they wind up on the wrong end of its notoriously foul temper.