Thessekka
Level 14Attacks
Abilities
Thessekka carries the following infused items: 1 Acid Flask (Greater), 2 Alchemist's Fire (Greater), 1 Bravo's Brew (Moderate), 2 Frost Vial (Greater), 1 Quicksilver Mutagen (Greater), 1 Tanglefoot Bag (Greater). These items last for 24 hours, or until the next time Thessekka makes her daily preparations.
30 feet. A creature that enters the area must attempt a DC 34 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within range of Thessekka's stench, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Acid Flask (Greater), Alchemist's Fire (Greater), Antidote (Greater), Bravo's Brew (Moderate), Comprehension Elixir (Greater), Frost Vial (Greater), Quicksilver Mutagen (Greater), Stone Fist Elixir, Tanglefoot Bag (Greater)
Frequency once per round
Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.
Frequency once per minute
Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material
Effect Thessekka creates a violent wave of roiling earth. Creatures in a 15-foot area take 10d10 bludgeoning damage (DC 34 reflex save; on a critical failure, creatures are also knocked Prone).
Thessekka's bombs with the splash trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet.
Cost 1 batch of infused reagents
Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.
Thessekka Interact to draw a bomb, then Strikes with it.
Thessekka turns her own body into solid stone like a statue and immediately becomes Petrified. Any creature grabbed or restrained by her becomes Immobilized; to get free, the creature must damage the statue enough to break it or succeed at a DC 36 acrobatics check to Escape. The only action Thessekka can take while petrified is to use Stone Throes again to end the effect.