Thessekka

Level 14
Creature· chaoticUniqueMediumLegacy
AC
35
HP
255
Speed
20 ft.
Perception
+26
Fort
+26
Ref
+19
Will
+22
Resistances physical 14
Languages aklo, common, draconic, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +28, crafting +28, arcana +24, medicine +24, intimidation +23, nature +22, survival +22
Other Speeds burrow 10 ft.
Recall Knowledge DC 42 (society)

Attacks

Melee Jaws +28 (unarmed), Damage 3d8+12 piercing
Melee Claw +28 (agile, unarmed), Damage 3d6+12 slashing
Melee Acid Flask (Greater) (Infused) +27 (splash), Damage 1 acid plus 3d6 acid plus 3 acid
Melee Alchemist's Fire (Greater) (Infused) +27 (splash), Damage 3d8 fire plus 3 fire plus 3 fire
Melee Frost Vial (Greater) (Infused) +27 (splash), Damage 3d6 cold plus 3 cold
Melee Tanglefoot Bag (Greater) (Infused) +27, Damage 0 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Infused Itemsinteraction

Thessekka carries the following infused items: 1 Acid Flask (Greater), 2 Alchemist's Fire (Greater), 1 Bravo's Brew (Moderate), 2 Frost Vial (Greater), 1 Quicksilver Mutagen (Greater), 1 Tanglefoot Bag (Greater). These items last for 24 hours, or until the next time Thessekka makes her daily preparations.

Powerful Stench

30 feet. A creature that enters the area must attempt a DC 34 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within range of Thessekka's stench, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Alchemical Formulas

Acid Flask (Greater), Alchemist's Fire (Greater), Antidote (Greater), Bravo's Brew (Moderate), Comprehension Elixir (Greater), Frost Vial (Greater), Quicksilver Mutagen (Greater), Stone Fist Elixir, Tanglefoot Bag (Greater)

Earthen Blow

Frequency once per round


Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.

Earthen Torrent◆◆

Frequency once per minute

Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material


Effect Thessekka creates a violent wave of roiling earth. Creatures in a 15-foot area take 10d10 bludgeoning damage (DC 34 reflex save; on a critical failure, creatures are also knocked Prone).

Expanded Splash

Thessekka's bombs with the splash trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet.

Quick Alchemy

Cost 1 batch of infused reagents


Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.

Quick Bomber

Thessekka Interact to draw a bomb, then Strikes with it.

Stone Throes

Thessekka turns her own body into solid stone like a statue and immediately becomes Petrified. Any creature grabbed or restrained by her becomes Immobilized; to get free, the creature must damage the statue enough to break it or succeed at a DC 36 acrobatics check to Escape. The only action Thessekka can take while petrified is to use Stone Throes again to end the effect.

Grab