Thorned Cocoon (3-4)
Level 2Attacks
Abilities
The cocoon unravels as it envelops a Small, Medium, or Large humanoid creature that's unconscious, willing, or Fascinated by Hypnotic Thrum, and that is within reach of the cocoon's tendrils, moving into the creature's space as part of this action. The creature must succeed at a DC 18 fortitude save or become Stupefied 1 and take 1d12 mental 1d12 slashing (double damage on a critical failure). Feeding on a creature's Thoughts doesn't end fascination caused by Hypnotic Thrum.
The thorned cocoon relays Qxal's telepathic coercions in either a 30-foot area or a 15-foot area. Each creature in the emanation must attempt a DC 18 will save. Once a creature succeeds at any save against Hypnotic Thrum, it becomes temporarily immune for 24 hours.
Success The creature is unaffected.
Failure The creature is Fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the thorned cocoon as expediently as possible, while avoiding obviou