Thrune Champion Army

Level 11
Creature· humanUncommonGargantuanRemaster
AC
30
HP
195
Speed
25 ft.
Perception
+21
Fort
+24
Ref
+18
Will
+21
Weaknesses area-damage 10, splash-damage 10, holy 10
Languages common, diabolic
Skills athletics +23, acrobatics +19, religion +19, society +19, intimidation +18
Recall Knowledge DC 30 (religion, society)

Abilities

Troop Defenses
Troop Movement
Massacre

1 to 3

Frequency once per round


Effect The champions slash mercilessly with their broadswords against enemies in a 5-foot emanation (DC 27 reflex save). The damage depends on the number of actions.

1 (1d8+3)[slashing|options:area-damage] damage

2 (2d8+12)[slashing|options:area-damage] damage

3 (3d8+14)[slashing|options:area-damage] damage

Unleash Hell◆◆

The champions draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals 5d8 piercing damage (DC 27 reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.

Wrath of Asmodeus

The champions channel the infernal power of Hell itself into their strikes. If their next action is a Massacre that deals damage to at least one creature, all creatures that take damage from Massacre must also attempt a DC 27 will save.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is frightened 2, becomes Stupefied 2 for 1 round, and takes 1d6 persistent fire damage.