Thundering Wihsaak (Rifle Mutation)
Level 6Attacks
Abilities
While a mutated wihsaak's claw rifle is drawn, it is Off-Guard against melee Strikes. It can suppress the mutation to stow the antler rifle with a single Interact action; if it does so, it cannot use the weapon again until it re-activates the mutation and draws the weapon with another Interact action.
A sahkil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.
Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 will save. They are then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Confused and Stupefied 1 for 1 round.
Critical Failure The creature is confused for 1 round and Stupefied 2 for 1 minute.
The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of Ethereal Jaunt except that the effect has an unlimited duration and can be Dismissed.
A summoned sakhil can't use Skip Between.
These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.
When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.