Timber Titan

Level 7
Creature· constructLargeRemaster
AC
26
HP
100
Speed
30 ft.
Perception
+13
Fort
+17
Ref
+10
Will
+9
Weaknesses fire 5
Senses darkvision
Skills athletics +17
Recall Knowledge DC 23 (arcana)

Attacks

Melee Stone Fist +19 (magical), Damage 2d12+6 bludgeoning
Melee Spar +15 (magical), Damage 4d6+6 piercing

Abilities

Construct Armor (Hardness 10)

Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

Burn Alive

The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 fire 1d8 persistent fire damage.

Splinter

Trigger A creature critically hits a timber titan


Effect The timber titan makes a spar Strike against a creature within 30 feet. This attack ignores any reactions triggered by making ranged attacks.

Grab

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.