Tino (Oni Form)

Level 18
Creature· evilUniqueLargeLegacy
AC
41
HP
320
Speed
35 ft.
Perception
+30
Fort
+32
Ref
+32
Will
+28
Languages nagaji, taldane, tengu, tien
Senses darkvision
Skills acrobatics +35, athletics +35, intimidation +35, diplomacy +31, religion +31, medicine +29, occultism +29, deception +24
Recall Knowledge DC 48 (religion, society)

Attacks

Melee Head +35 (deadly-d10, reach 10 ft., sweep, unholy), Damage 5d8+17 piercing
Melee Fist +35 (agile, finesse, nonlethal, reach 10 ft., unarmed, unholy), Damage 5d6+17 bludgeoning
Melee Kanabo +33 (backswing, reach 15 ft., shove, unholy), Damage 5d10+15 bludgeoning

Abilities

Ferocity
Retributive Strike
Toughest Teamwork: Catapult Ally

Trigger An ally using a move action moves within reach of Tino's kanabo


Effect Tino scoops his ally with his kanabo and flings them 30 feet in any direction. They can continue any remainder of their movement from their landing location

Wall of Iron

Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.

A Kanabo to an Oni◆◆

Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.

Earth-Shattering Strike

Requirements Tino's previous action was to successfully Strike an enemy with a weapon that dealt bludgeoning damage


Effect A shockwave blasts out from the force of Tino's strike. Tino attempts a single Athletics check again the Fortitude DC of all enemies within 15 feet. Regardless of the result of the check, all terrain within the area becomes difficult terrain as the ground is cracked into loose shards.


Critical Success Tino pushes the creature 10 feet, knocks it Prone, and deals

Flurry of Blows

Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Stalwart Guardian

Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.