Tisbah

Level 2
Creature· ardandeUniqueMediumLegacy
AC
17
HP
24
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+11
Will
+7
Languages common, muan, talican, vudrani
Senses low-light-vision
Skills deception +11, acrobatics +8, stealth +8, thievery +8, occultism +5
Recall Knowledge DC 26 (society)

Attacks

Melee Visap +7 (agile, finesse, injection, versatile-p), Damage 1d4 slashing

Abilities

+2 Status to Fortitude Saves vs. Poison
Psi Amps

Tisbah can cast psi cantrips as amped cantrips by using one focus point and making the following alterations:

Mage Hand : Tisbah targets a creature of Medium size or smaller and attempts to Shove them with a spell attack roll against their Fortitude DC. The first time each round Tisbah Sustains this Spell, she can attempt to Shove the creature again. The target takes a –10-foot circumstance penalty to its Speeds until the spell ends.

Telekinetic Projectile : Tisbah increases the damage of th

Psychic Practice

Tisbah's range for Telekinetic Projectile increases to 60 feet.

Unleash Psyche

Trigger Tisbah's starts her turn with half or less Hit Points remaining


Effect Tisbah is surrounded by a swirl of psychic energy that effortlessly moves small objects around her, gaining a +2 status bonus to damage when casting telekinetic projectile or telekinetic rend. This effect remains for 2 rounds or until Tisbah is Unconscious, whichever comes first.

Vishkanyan Venom

Saving Throw DC 18 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Off-Guard (1 round)

Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)