Toady

Level 0
Creature· humanMediumRemaster
AC
14
HP
20
Speed
25 ft.
Perception
+3
Fort
+9
Ref
+6
Will
+3
Weaknesses mental 2
Languages common
Skills stealth +6, athletics +4, thievery +4, deception +2
Recall Knowledge DC 14 (society)

Attacks

Melee Sap +6 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee Fist +6 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning

Abilities

+6 Bonus on Perception to Eavesdropinteraction
Master Sends Their Regardsinteraction

A toady can deliver a message from their boss to Demoralize using their boss's Intimidation modifier instead of their own.

Human Shield

Trigger The toady's boss takes damage from an attack, and the toady is adjacent to them


Effect The toady takes the damage instead, along with any secondary effects of attack. This damage can't be reduced in any way.

Scurry

The toady Strides, then can . They can attempt to Hide from creatures without cover or being Concealed, but at a –2 circumstance penalty.

Throw Cargo◆◆

A toady carries a heavy load of supplies at their boss's behest. They hurl a heavy item they're carrying, which explodes on impact to deal 1d10 bludgeoning damage to all creatures in a 5-foot burst with a DC 14 reflex save.

These minions perform the thankless tasks that keep their master's vile machine running. Whether out of loyalty or fear, a toady serves their boss faithfully.


Villains pursue selfish and cruel goals, trampling over anyone in their way.