Tooth Fairy Leader

Level 2
Creature· feyTinyRemaster
AC
18
HP
35
Speed
10 ft.
Perception
+8
Fort
+8
Ref
+11
Will
+5
Languages fey
Senses darkvision
Skills acrobatics +8, thievery +8, stealth +6
Other Speeds fly 25 ft.
Recall Knowledge DC 16 (nature)

Attacks

Melee Pliers +11 (disarm, finesse, reach 0 ft.), Damage 1d6+5 bludgeoning
Melee Tuskblade +10 (forceful, reach 0 ft., two-hand-d10), Damage 1d6+5 slashing

Abilities

Plaque Burst

When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature in a 5-foot area must succeed at a DC 19 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Tooth Tug

Requirements The tooth fairy's last action was a successful pliers Strike against a creature with teeth


Effect The tooth fairy attempts a thievery check against the creature's Fortitude DC, dealing 2[bleed] damage on any result but a critical failure. On a critical success, it also pulls out one of the target's teeth.

If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 flat to Cast a Spell unless that spell has the subtle

Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.


Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.