Tooth Fairy Swarm

Level 3
Creature· feyLargeRemaster
AC
18
HP
28
Speed
10 ft.
Perception
+8
Fort
+5
Ref
+10
Will
+7
Immunities precision, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, cold-iron 5, splash-damage 5
Senses darkvision
Skills thievery +12, acrobatics +10, stealth +10
Other Speeds fly 40 ft.
Recall Knowledge DC 18 (nature)

Abilities

Swarm Mind
Plaque Burst

When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature in a 15-foot area must succeed at a DC 20 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Pinch

Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes 2d6 bludgeoning damage (DC 20 reflex save). Creatures that critically fail this save are Sickened 1 from the pain.

Pry◆◆◆

The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes 4d6 bludgeoning damage with a DC 20 reflex save. On a failed save, the target takes 2[bleed] damage and loses a tooth.

If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1

A mob of tooth fairies working together can conduct forced dentistry in seconds.


Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.