Tough Assassins' Guild Rogue

Level 5
Creature· humanMediumLegacy
AC
23
HP
60
Speed
25 ft.
Perception
+12
Fort
+11
Ref
+13
Will
+9
Languages common
Skills survival +14, acrobatics +12, nature +12, stealth +12, diplomacy +10, athletics +8
Recall Knowledge DC 20 (society)

Attacks

Melee Shortsword +13 (agile, finesse, versatile-s), Damage 1d8+9 piercing
Melee Blowgun +14 (agile, nonlethal, reload 1 ft.), Damage 1 piercing

Abilities

Hidden Movement

If the assassins' guild rogue starts its turn undetected by a creature or Hidden from it, that creature is Off-Guard against the rogue's attacks until the end of the rogue's turn.

Sneak Attack

The assassins' guild rogue deals an extra 1d6 precision damage to Off-Guard creatures.