Tough Puddles Ghoul

Level 2
Creature· ghoulUncommonMediumRemaster
AC
17
HP
28
Speed
25 ft.
Perception
+8
Fort
+6
Ref
+10
Will
+6
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common, necril
Senses darkvision
Skills athletics +9, acrobatics +8, stealth +8, survival +6
Other Speeds swim 20 ft.
Recall Knowledge DC 18 (religion)

Attacks

Melee Jaws +11 (finesse, unarmed), Damage 1d8+3 piercing
Melee Claw +11 (agile, finesse, unarmed), Damage 1d8+3 slashing

Abilities

Stench

10 feet. DC 14 fortitude


Void Healing
Slurp Blood

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the tough Puddles ghoul's reach


Effect The ghoul bites the creature, slurping its blood. This requires an Athletics check against the target's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim takes (1d8+3)[piercing] damage and the tough Puddles ghoul regains 4[healing] Hit Points, gaining any excess HP as temporary HP.

Swift Movement

The Puddles ghoul jumps up to half its Speed or swims up to half its swim Speed. This movement doesn't trigger reactions.

Grab

Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.