Tracker

Level 3
Creature· humanMediumRemaster
AC
19
HP
40
Speed
25 ft.
Perception
+12
Fort
+7
Ref
+11
Will
+9
Languages common
Skills survival +13, nature +11, stealth +9
Recall Knowledge DC 18 (society)

Attacks

Melee Dagger +11 (agile, finesse, versatile-s), Damage 1d4+6 piercing
Melee Dagger +11 (agile, thrown 10 ft., versatile-s), Damage 1d4+6 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Composite Longbow +11 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+5 piercing

Abilities

Expert Subsistenceinteraction

While using Survival to , if the tracker rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and 8 additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Master Trackerinteraction

The tracker can Track while moving at full speed.

On the Hunt

The tracker designates one creature they're observing or tracking as their prey.

The tracker gains a +2 circumstance bonus to Perception checks to the prey and to Survival checks to the prey.

The first time the tracker hits the designated prey in a round, they deal an additional 1d4 precision damage. These effects last until the tracker uses On the Hunt again.

An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.