Trapmaster Tok
Level 3Creature· evilUniqueSmallLegacy
AC
19
HP
53
Speed
25 ft.
Perception
+9
Fort
+9
Ref
+12
Will
+6
Languages common, draconic, dwarven, goblin
Senses darkvision
Skills crafting +10, occultism +10, acrobatics +9, stealth +9, thievery +9
Recall Knowledge DC 28 (society)
Attacks
Melee Dagger +12 (agile, finesse, versatile-s), Damage 1d4+1 piercing
Melee Dagger +12 (agile, thrown 10 ft., versatile-s), Damage 1d4+1 piercing
Melee Acid Flask (Moderate) +12 (bomb, consumable, infused, splash), Damage 1 acid plus 2 acid plus 2d6 acid
Melee Alchemist's Fire (Moderate) +12 (bomb, consumable, infused, splash), Damage 2 fire plus 1d8+2 fire plus 2 fire
Melee Vexing Vapor (Moderate) +12 (bomb, consumable, infused, inhaled, splash), Damage 1d6+2 mental plus 2 mental
Abilities
Infused Itemsinteraction
2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.
Hurried Retreat◆
Requirements Tok is adjacent to at least one enemy
Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Bomber◆
Interact to draw and Strike to throw a bomb
Quicktrap◆◆◆
Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round
Effect Tok quickly rigs a new Trap in the empty space.