Trapmaster Tok (3-4)
Level 5Creature· evilUniqueSmallLegacy
AC
22
HP
91
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+15
Will
+9
Languages common, draconic, dwarven, goblin
Senses darkvision
Skills crafting +13, occultism +13, acrobatics +12, stealth +12, thievery +12
Recall Knowledge DC 30 (society)
Attacks
Melee Dagger +15 (agile, finesse, versatile-s), Damage 2d4+3 piercing
Melee Dagger +15 (agile, thrown 10 ft., versatile-s), Damage 2d4+3 piercing
Melee Acid Flask (Moderate) +15 (bomb, consumable, infused, splash), Damage 2d6 acid plus 2 acid plus 1 acid
Melee Alchemist's Fire (Moderate) +15 (bomb, consumable, infused, splash), Damage 2 fire plus 2d8 fire plus 2 fire
Melee Vexing Vapor (Moderate) +15 (bomb, consumable, infused, inhaled, splash), Damage 2 mental plus 2d6 mental
Abilities
Infused Itemsinteraction
2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.
Hurried Retreat◆
Requirements Tok is adjacent to at least one enemy
Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Bomber◆
Interact to draw and Strike to throw a bomb
Quicktrap◆◆◆
Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round
Effect Tok quickly rigs a new Trap in the empty space.