Trapmaster Tok (3-4)

Level 5
Creature· evilUniqueSmallLegacy
AC
22
HP
91
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+15
Will
+9
Languages common, draconic, dwarven, goblin
Senses darkvision
Skills crafting +13, occultism +13, acrobatics +12, stealth +12, thievery +12
Recall Knowledge DC 30 (society)

Attacks

Melee Dagger +15 (agile, finesse, versatile-s), Damage 2d4+3 piercing
Melee Dagger +15 (agile, thrown 10 ft., versatile-s), Damage 2d4+3 piercing
Melee Acid Flask (Moderate) +15 (bomb, consumable, infused, splash), Damage 2d6 acid plus 2 acid plus 1 acid
Melee Alchemist's Fire (Moderate) +15 (bomb, consumable, infused, splash), Damage 2 fire plus 2d8 fire plus 2 fire
Melee Vexing Vapor (Moderate) +15 (bomb, consumable, infused, inhaled, splash), Damage 2 mental plus 2d6 mental

Abilities

Infused Itemsinteraction

2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.

Hurried Retreat

Requirements Tok is adjacent to at least one enemy


Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.

Quick Bomber

Interact to draw and Strike to throw a bomb

Quicktrap◆◆◆

Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round


Effect Tok quickly rigs a new Trap in the empty space.