Trapped Gate

Level 1Hazard
HazardMediumRemaster
AC
16
HP
20
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+2
Will
+0
Stealth
+7
Recall Knowledge DC 15 (arcana)
Disable DC 15 thievery (trained) to disable the thin trigger that snaps when attempting to open the gate.

A hair trigger rings an alarm and launches a small assortment of wooden spikes to impale anyone attempting to open the gate incorrectly.