Traveling Actor

Level 3
Creature· humanMediumRemaster
AC
18
HP
35
Speed
25 ft.
Perception
+12
Fort
+6
Ref
+12
Will
+9
Languages common
Skills deception +10, performance +10, society +9, acrobatics +7, athletics +7
Recall Knowledge DC 18 (society)

Attacks

Melee Wooden Sword +12 (agile, finesse, shove), Damage 1d4+6 bludgeoning
Melee Fist +12 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning

Abilities

Dramatic Death

Trigger The traveling actor takes any damage


Effect The traveling actor falls Prone and dramatically announces their death. They appear to have died. Anyone who is suspicious of this "death" can Seek to attempt a secret perception check against the traveling actor's Performance DC. On a success, they see through the ruse.

Versatile Performance

The traveling actor can use Performance instead of Diplomacy to and instead of Intimidation to .

Overacted Strike◆◆

The traveling actor puts all their expertise into an attack that strikes fear in those who witness it. The traveling actor Strikes. On a success, the traveling actor chooses another creature within 30 feet who can see the attack, who becomes Frightened 1 (or Frightened 2 on a critical success).

The life of a traveling actor is, contrary to belief, not one of glamor but effort. To be on the road going from town to town wearing a thousand faces invites little reward, save the adoration of the crowd. Even so, this is where they thrive. Actors typically travel in troupes, composed not only of other actors but also of stagehands, drivers, and assorted hangers-on. All of them fall under the thumb of a singular director, acting as both parent and manager to all within the troupe.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.