Traveling Priest of Desna
Level 9Attacks
Abilities
The pilgrim can evangelize their religious teachings to use their Religion modifier instead of Diplomacy to or .
Creatures that engage in conversation with the traveling priest gain a +2 circumstance bonus to all Recall Knowledge checks and Gather Information checks for 4 hours related to any topics discussed with the traveling priest.
A traveling priest with a message to deliver is continually protected by a DC 25 Sanctuary spell. If the traveling priest breaks the sanctuary , the effect returns if the traveling priest ceases hostility for 10 minutes.
If the traveling priest takes an action with the move trait, their Strikes deal an extra 2d8 spirit damage until the end of their turn.
Trigger The traveling priest casts a spell that takes 1 or more actions and affects only them
Effect The traveling priest Strides up to 10 feet, or up to their full Speed if the triggering spell took 2 actions or more to cast.
Deities and their religions are only as strong as the belief of their faithful. Traveling priests spread word to all corners of Golarion, building the numbers devoted to their denomination through their journeys. No matter where they may be headed or found, a traveling priest is likely to be healing someone with a spell, delivering a message, or simply trying to ensure their faith is spread.
Religions inspire devout individuals to uphold their tenets.