Troff Frostknuckles

Level 14
Creature· goblinUniqueMediumLegacy
AC
36
HP
250
Speed
30 ft.
Perception
+23
Fort
+26
Ref
+27
Will
+25
Resistances cold 10
Languages goblin, skald, taldane
Senses darkvision
Skills acrobatics +27, athletics +27, stealth +27
Other Speeds climb 20 ft.
Recall Knowledge DC 42 (society)

Attacks

Melee Fist +28 (agile, finesse, unarmed), Damage 2d6+13 bludgeoning plus 1d6 cold
Melee Icicle Gouge +28 (agile, backstabber, finesse, unarmed), Damage 2d8+13 piercing plus 1d6 cold

Abilities

Avalanche Pummel

Troff makes an icicle gouge Strike against an Off-Guard creature. On a hit, the creature is Dazzled. On a critical hit, the creature is Blinded. Either way, the effect lasts until the start of Troff's next turn. If his Strike fails (but isn't a critical failure), Troff still deals 13[piercing] damage to the creature.

Chattering Blow

Requirements Troff is within reach of a creature that has taken cold damage since the end of Troff's last turn


Effect Troff jabs a pressure point on the creature made vulnerable by cold. The creature must attempt a DC 31 fortitude save as its skin freezes and its limbs turn sluggish and clammy.


Critical Success The creature is unaffected.

Success The creature takes 2d4 persistent cold damage and a –5-foot status penalty to its Speeds until the persistent cold damage ends. Dealing

Flurry of Blows

Troff makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Icicle Stance

Trigger Troff rolls initiative or his turn starts


Effect Troff readies himself to strike suddenly, like a falling icicle. While in this stance, Troff can make icicle gouge Strikes. While Troff is above a creature and in icicle stance, that creature is Off-Guard to him.