Tulvak

Level 11
Creature· chaoticUniqueMediumLegacy
AC
31
HP
220
Speed
25 ft.
Perception
+22
Fort
+22
Ref
+20
Will
+22
Weaknesses cold-iron 10
Languages aklo, common, jotun
Senses darkvision
Skills deception +24, stealth +24, athletics +22, nature +22, acrobatics +20, occultism +20
Other Speeds swim 25 ft.
Recall Knowledge DC 38 (society)

Attacks

Melee Claw +24 (agile, magical, unarmed), Damage 2d6+13 slashing
Melee Scythe +25 (deadly-d10, magical, trip), Damage 2d10+13 slashing plus 1d6 bleed

Abilities

Coveninteraction

A green hag adds Entangling Flora, Outcast's Curse, and Wall of Thorns to her coven's spells.


Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Sound Imitation

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

Betraying Touch

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

Change Shape

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).


Enfeebling Humors

A creature damaged by a hag's claw must succeed at a DC 30 fortitude save or be Enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Enfeebled 2 for 1 day.

Exhale Miasma◆◆

The green hag exhales a miasma of green vapors. Each living creature in a 15-foot area is affected by her enfeebling humors (attemping a save as normal).

She can't use Exhale Miasma again for .

Unsettling Revelation

Frequency once per hour

Trigger Tulvak uses Change Shape to assume her natural shape

Effect Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a DC 30 will save or become Sickened 1 (Sickened 2 on a critical failure).

Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as Hag Eyes , and are known to replace infant humanoids with their own offspring-these children are Changelings who have the potential to become hags themselves.