Tyrannosaurus

Level 10
Creature· animalGargantuanRemaster
AC
29
HP
180
Speed
40 ft.
Perception
+19
Fort
+21
Ref
+15
Will
+19
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +24, acrobatics +15
Recall Knowledge DC 27 (nature)

Attacks

Melee Jaws +22 (deadly-d12, reach 20 ft., unarmed), Damage 2d12+12 piercing
Melee Foot +22 (reach 15 ft., unarmed), Damage 2d10+12 bludgeoning

Abilities

Fling

Requirements A creature is Grabbed in the tyrannosaurus's jaws


Effect The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20 feet away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 23 reflex save.

Pin Prey

Trigger The tyrannosaurus critically hits a Large or smaller foe with its foot


Effect The creature struck by the foot is knocked Prone and held in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is Grabbed.

A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner but can only Swallow Whole if that creature is grabbed with its jaws.

Swallow Whole

Medium, (3d6+8)[bludgeoning] damage, Rupture 26


Trample◆◆◆

Huge or smaller, foot, DC 29 reflex


Grab

Widely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Some tribes of giants have even trained tyrannosauruses as mounts or beasts of war.


Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.