Tyrannosaurus Skeleton

Level 9
Creature· mindlessGargantuanRemaster
AC
27
HP
140
Speed
40 ft.
Perception
+17
Fort
+20
Ref
+13
Will
+17
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Senses darkvision
Skills athletics +19
Recall Knowledge DC 26 (religion)

Attacks

Melee Jaws +20 (deadly-d12, reach 20 ft., unarmed), Damage 2d12+9 piercing
Melee Foot +20 (reach 15 ft., unarmed), Damage 2d10+9 bludgeoning

Abilities

Void Healing
Rib Skewer

The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes (2d10+9)[piercing] damage (DC 28 reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either or someone uses to break the rib (either is DC 28).

Trample◆◆◆

Huge or smaller, foot, DC 28 reflex


Grab

A massive dinosaur predator makes for a fearsome skeleton.


Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.