Tzitzimitl

Level 19
Creature· electricityUncommonGargantuanRemaster
AC
43
HP
390
Speed
50 ft.
Perception
+32
Fort
+29
Ref
+32
Will
+35
Immunities bleed, death-effects, disease, electricity, paralyzed, poison, unconscious
Resistances cold 15, physical 15
Weaknesses holy 15
Languages aklo, chthonian, common, empyrean
Senses darkvision, truesight 60 ft.
Skills religion +40, arcana +37, nature +37, occultism +37, acrobatics +33, athletics +33
Other Speeds fly 60 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Claw +34 (agile, magical, reach 20 ft.), Damage 4d12+10 slashing plus 3d8 electricity
Melee Eye Beam +34, Damage 4d12 electricity plus 10d6 force

Abilities

Constant Spellsinteraction
Fast Healing 15
Light to Dark

Trigger A creature uses an ability or spell with the vitality trait within 120 feet of the tzitzimitl


Effect The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the vitality trait and gain the void trait, and changing all instances of vitality energy or healing in the ability's description to void energy.

Void Healing
Drain Life

When a tzitzimitl's claw Strike deals damage to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 fortitude save or become Drained 2. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of Drained 4.

Effect: Drain Life

Eclipse◆◆

Effect The tzitzimitl casts darkness and drains the heat and warmth from the darkness spell's area. Each creature within the spell's area must attempt a DC 41 fortitude save.


Critical Success The creature takes 4d8 cold damage.

Success The creature takes 8d8 cold damage and is Slowed 1 for 1 round.

Failure The creature takes 16d8 cold damage and is slowed 1 for 1 minute.

Critical Failure The creature takes 16d8 cold damage, is Slowed 2 for 1 minute, and is Doomed 1.

Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. A solar eclipse marks their arrival, and they draw strange powers of darkness and electricity from these phenomena. Some sages believe tzitzimitls to be instruments of the gods, called down to destroy worlds whose times have come, while others claim they're the undead remains of stranded exiles from a far-off civilization of spacefaring giants. Such legends are ancient and fragmented, but some tell of tzitzimitls being defeated by great heroes and sealed away—though these tales imply that the enormous undead now lie buried and waiting, soon to rampage again should their tombs be breached.