Ulat-Kini Initiate

Level 4
Creature· amphibiousUncommonMediumLegacy
AC
21
HP
60
Speed
20 ft.
Perception
+10
Fort
+11
Ref
+13
Will
+8
Resistances cold 5
Languages alghollthu, sakvroth
Senses darkvision
Skills athletics +11, stealth +11, intimidation +8
Other Speeds swim 40 ft.
Recall Knowledge DC 21 (society)

Attacks

Melee Claw +15 (agile, finesse, unarmed), Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing

Abilities

Flurry of Claws

Frequency once per round


Effect The ulat-kini initiate makes two claw Strikes against a single target.

Kirtanang

The initiate's Strikes take no penalty from passing through water.

Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws.

Ulat-Kini Culture

The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, founding new underwater traditions and creating new cultural standards.