Ulizmila's Cauldron

Level 2
Creature· constructSmallLegacy
AC
17
HP
20
Speed
15 ft.
Perception
+4
Fort
+8
Ref
+4
Will
+6
Senses darkvision
Skills athletics +8
Recall Knowledge DC 16 (arcana)

Attacks

Melee Lid +8, Damage 1d10+2 bludgeoning

Abilities

Construct Armor (Hardness 9)

Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to the listed value.

Swallow Whole

Small, 2d6 fire, Rupture 3


Grab

While Ulizmila is long gone, her animated cauldron remains a dangerous guardian of the hut. The mindless construct lurches to life and attacks anyone who dares to enter, pursuing intruders all the way to the clearing's edge before returning to its place inside the hut. When the cauldron attacks, it "bites" at enemies by snapping at them with its hinged lid while its inner surfaces swiftly heat up to cook anything Small it can "gulp" down.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.