Ulthadar

Level 8
Creature· incorporealUniqueMediumLegacy
AC
24
HP
95
Speed
0 ft.
Perception
+20
Fort
+13
Ref
+16
Will
+19
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages azlanti, common
Senses darkvision
Skills religion +18, arcana +16, society +16, diplomacy +15, stealth +15
Other Speeds fly 25 ft.
Recall Knowledge DC 34 (occultism, religion)

Attacks

Melee Ghostly Hand +18 (agile, finesse, magical), Damage 2d6+10 void

Abilities

Site Boundinteraction

Ulthadar can't leave Moonstone Hall.

Existential Agony

30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 will save or be Stupefied 1 for 1 minute. On a critical failure, the creature is also Stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.

Rejuvenation

Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.


When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Draining Touch◆◆

Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is Drained 1 for 1 day and Ulthadar regains 4[healing] Hit Points.