Ulugurnix

Level 11
Creature· amphibiousUniqueLargeRemaster
AC
30
HP
190
Speed
30 ft.
Perception
+22
Fort
+20
Ref
+18
Will
+22
Immunities paralyzed, poison, sleep, death-effects, bleed, disease, unconscious
Languages common, draconic, necril
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +22, deception +21, intimidation +21, arcana +19, diplomacy +19, nature +19, occultism +19, stealth +18, society +17, acrobatics +16
Other Speeds burrow 5 ft., fly 120 ft., swim 30 ft.
Recall Knowledge DC 38 (arcana, religion)

Attacks

Melee Jaws +24 (magical, poison, reach 10 ft., unarmed), Damage 2d12+10 piercing plus 2d4 poison
Melee Claw +24 (agile, magical, unarmed), Damage 2d10+10 slashing
Melee Tail +22 (magical, reach 15 ft.), Damage 2d8+10 bludgeoning
Melee Horn +22 (magical, reach 10 ft., unarmed), Damage 1d12+10 piercing

Abilities

Frightful Presence

90 feet. DC 27 will


Stench

10 feet. DC 27 fortitude


Twisting Tail

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using


Effect The dragon makes a tail Strike at the creature with a –2 penalty. If the Strike hits, the dragon disrupts the creature's action.

Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 6d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one horn Strike in any order.

Draconic Momentum

The dragon recharges their Poison Breath whenever they score a critical hit with a Strike.

Forest Passage

The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.

Ghoul Whispers

Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach


Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.

Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse

Saving Throw DC 30 will, using the high spell DC for the ghoul's level

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the targ

Grave Knowledge

Frequency once per hour


Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses a +23 modifier. This takes the same amount of actions or time as usual for the check.

The ghoul can instead automatically learn something specific known by a creature

Impaling Charge◆◆

Requirements The dragon doesn't have a creature impaled on their horn


Effect The dragon attempts to gore a foe. They Stride, then attempt a horn Strike. On a hit, the target becomes impaled on the dragon's horn. The creature is Grabbed while on the horn (and can attempt to Escape as normal). The dragon doesn't need to use additional actions to keep the impaled creature grabbed. If the dragon moves, they bring the grabbed creature along with them.

Poison Breath◆◆

Ulugurnix breathes a toxic cloud that deals 12d6 poison damage in a 40-foot cone (DC 30 fortitude save). He can't use Poison Breath again for .

The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative and have a fixation on knowledge and self-discipline, traits belied by their bestial appearance. As a result, horned dragons are generally more open to speaking with outsiders.


Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.