Umbral Cu Sith

Level 9
Creature· feyUncommonLargeLegacy
AC
27
HP
190
Speed
40 ft.
Perception
+19
Fort
+18
Ref
+20
Will
+19
Immunities fear-effects
Weaknesses cold-iron 10
Languages fey
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +20, stealth +20, survival +19, acrobatics +18
Recall Knowledge DC 28 (nature)

Attacks

Melee Jaws +20 (unarmed), Damage 2d10+11 piercing

Abilities

Dooming Bark◆◆

Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 27 will save.


Critical Success The creature is unaffected and immune to Dooming Bark for 24 hours.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3 and Fleeing.

If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes Doomed 1.

A creature in an ar

Worry Prey

Requirements The cu sith has a Large or smaller creature grabbed in its jaws


Effect The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an Athletics check to Disarm its target of anything it is holding. On a miss, the cu sith releases the creature.

Grab