Unbridled Necromantic Energy (1-2)

Level 2Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+7
Recall Knowledge DC 16 (occultism)
Disable DC 17 arcana (trained) to restore some of the arcane wards, DC 20 religion or DC 20 occultism (trained) to quell the necromantic energy in the room.

Magical energy contained within the room surges in flashes of dark lightning.