Undead Hellknight Maralictor
Level 7Creature· undeadRareMediumRemaster
AC
25
HP
110
Speed
20 ft.
Perception
+14
Fort
+16
Ref
+12
Will
+12
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses holy 5
Languages common
Senses darkvision
Skills intimidation +16, athletics +13
Recall Knowledge DC 28 (religion)
Attacks
Melee Warhammer +16 (magical, shove), Damage 1d4 void plus 2d8+7 bludgeoning
Melee War Flail +16 (disarm, magical, sweep, trip), Damage 1d4 void plus 2d8+7 bludgeoning
Abilities
Reactive Strike↺
Void Healing
Hammer and Flail◆◆
The undead Hellknight maralictor makes a war flail and a warhammer Strike against the same target. If both Strikes hit, the damage counts as one source for overcoming resistances, Additionally, the target takes an additional 2d6 void damage and the maralictor gains temporary Hit Points equal to this void damage for 1 hour.
Void Energy Burst◆◆◆
Requirements The undead Hellknight maralictor has temporary Hit Points
Effect Undead energy erupts from the maralictor. All living creatures within a 20-foot emanation take void damage equal to twice the maralictor's temporary Hit Points; the maralictor then loses all temporary Hit Points.