Undead Nathatel (7-8)

Level 7
Creature· chaoticUniqueMediumLegacy
AC
25
HP
100
Speed
25 ft.
Perception
+15
Fort
+12
Ref
+15
Will
+17
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills arcana +17, athletics +17, occultism +17, acrobatics +13
Recall Knowledge DC 33 (religion)

Attacks

Melee Fist +18 (agile, unarmed), Damage 2d8+8 bludgeoning

Abilities

Magic Sense (Imprecise) 30 feetinteraction
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Glass)
Unstable Feedback

Trigger A creature Casts a Spell on Nathatel, and he either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against him


Effect The caster of the triggering spell undergoes a wellspring surge; roll randomly on the table below. This table is a slight variant of the standard table (Wellspring Surges), adjusted to streamline play. The spell rank of the surge is the rank of the spell that triggered this reaction.


[[/br 1d20 #Wellspring Surge

Void Healing
Grasp Power

Requirements Nathatel's last action was a successful fist Strike


Effect Nathatel attempts a counteract check against a single spell affecting the creature (counteract rank 4, counteract modifier ). If the check is successful, the creature also takes 6d6 mental damage (DC 25 will).

Spellscar fexts are spellcasters who were destroyed by wild magic or wellspring surges they tried—and failed—to control. The magical feedback that snuffed out their life warped and animated their flesh, twisting them into shambling undead. Spellscar fexts stand 6 feet tall with disproportionately long arms that end in clusters of waving magical tendrils.

Almost all who became spellscar fexts entered the Mana Wastes to harness the power of the area's wild magic. Once transformed, the desire for magical power becomes a spellscar fext's singular motivation. The creatures focus their attacks on magic users they encounter, attempting to kill them and strip their magic. Unfortunately for a spellscar fext, their transformation makes their entire being inimical to magic. They're unable to cast even the simplest of spells. They grasp destructively at magic they can never hold.

Difficult for the unprepared to destroy permanently, spellscar fexts harry trade routes known for shipping magical goods and repeatedly attack arcane workshops on the borders of the Mana Wastes. They're particularly dangerous to spellcasters traveling alone, as battling the creatures might trigger a wellspring surge that could destroy the lone magic user.

As the fext's vulnerability to glass weapons has become more well known, enterprising gunsmiths in Alkenstar have begun crafting glass ammunition, an uncommon item that costs the same as cold iron ammunition.