Uniila

Level 10
Creature· devilUncommonMediumLegacy
AC
30
HP
155
Speed
25 ft.
Perception
+21
Fort
+17
Ref
+19
Will
+21
Immunities fire
Resistances physical 10
Weaknesses holy 10
Languages aklo, common, diabolic, draconic, empyrean
Senses greater-darkvision
Skills arcana +23, deception +22, stealth +22, occultism +21, society +21, acrobatics +20, intimidation +20, religion +19
Other Speeds fly 40 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Dagger +23 (agile, deadly-d10, evil, finesse, magical, unholy, versatile-s), Damage 1d6 spirit plus 1d4 + 9 piercing

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Every Dagger◆◆

Requirements The uniila wields four daggers


Effect The uniila attempts a single dagger Strike against a target. If this Strike hits, the uniila deals three extra dice of weapon damage.

Fearsome Magic

Frequency Once per hour


Effect If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are Frightened 1 (Frightened 2 on a critical failure), in addition to the spell's other effects.

Witch Token

Frequency Once per day


Effect As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontane

Uniilas frequently join mortal cults, but not as leaders—instead, the uniila lurks behind the master or demagogue who leads the cult.