Unrisen

Level 11
Creature· undeadMediumRemaster
AC
28
HP
220
Speed
30 ft.
Perception
+21
Fort
+22
Ref
+17
Will
+21
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common
Senses darkvision, lifesense 30 ft.
Skills athletics +24, stealth +19
Recall Knowledge DC 28 (religion)

Attacks

Melee Jaws +24 (deadly-d10, magical), Damage 3d8+13 piercing
Melee Claw +24 (agile, magical), Damage 2d8+13 slashing

Abilities

Lifesense 30 feetinteraction
Meant to Live

Whenever an unrisen would take damage from vitality energy, it instead heals half that number of Hit Points.

Resurrection Vulnerability

A creature with a prepared or spontaneous spell that can restore the dead to life (such as Breath of Life or Raise Dead) can expend an appropriate spell slot as a 2-action activity to destroy an unrisen within 30 feet. The attempt fails if the unrisen succeeds at a Will save against the creature's spell DC.

Rise Again

If the unrisen is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 100 Hit Points and is Prone in the space in which it was destroyed. The unrisen can't be returned by this ability again for 1 hour.

Void Healing
Agonized Howl◆◆

The unrisen howls in pain at its cursed existence. Creatures within a 30-foot emanation take 9d8 mental damage with a DC 30 will save. The unrisen can't use Agonized Howl again for .

Awful Approach

Frequency once per 10 minutes


Effect The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a DC 28 fortitude save or be Sickened 1 (or Sickened 2 on a critical failure); this is a mental and visual effect.

Death Grip

Requirements The unrisen has a living creature Grabbed or Restrained


Effect The unrisen attempts to destroy its victim's life force so it shares in the unrisen's fate. The creature must succeed at a DC 30 fortitude save or become Doomed 1. While the curse lasts, the creature regains only half as many HP from effects with both the healing and vitality traits; if it dies, any attempt to raise it from the dead causes it to return as an unrisen. The curse ends automatically if the creature's d

Grab

An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if such a ritual fails utterly, an unrisen can be the result—as many a ritualist has learned to their horror.

Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the botched ritual first before lashing out at everyone else around them. Though an unrisen's twisted form is unrecognizable as the intended target of the resurrection, its wordless howls are often disturbingly similar to the deceased's voice. If an unrisen is destroyed before it can rise again, it's reduced to a handful of metallic blue-green salts referred to as essential salts.