Unsanctioned Sheriff

Level 5
Creature· humanMediumRemaster
AC
22
HP
75
Speed
25 ft.
Perception
+13
Fort
+11
Ref
+11
Will
+13
Languages common
Skills athletics +13, intimidation +13, society +13, deception +11, diplomacy +11
Recall Knowledge DC 20 (society)

Attacks

Melee Sap +15 (agile, nonlethal), Damage 1d6+7 bludgeoning
Melee Fist +15 (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoning
Melee Dueling Pistol +13 (concealable, concussive, fatal-d10, reload 1 ft.), Damage 1d6+5 piercing

Abilities

Greased Palmsinteraction

Money talks, and no one knows that better than the unsanctioned sheriff. A creature that pays the sheriff at least 5 gp gains a +2 status bonus to Gather Information in the sheriff's settlement for the next 24 hours.

Effect: Greased Palms

+2 to Sense Motive
Reactive Strike
Lay Down the Law

Requirements The sheriff's last action this turn was a successful Strike against a creature within 30 feet


Effect The sheriff yells a command at the creature they hit. The target must succeed at a DC 22 will save or spend the first action on its next turn doing as commanded (or all its actions on its next turn on a critical failure). The sheriff can command a creature to approach the sheriff, release what its holding, or drop Prone. Regardless of the result of its save, the creature is tem

Believing the ends justify the means, the unsanctioned sheriff is unafraid to use others for their own gain, through bribes, manipulation, or force.


These lone wolves have an aura of mystery, bravado, and swagger.