Unstable Skeleton Guard

Level -1
Creature· evilUncommonMediumLegacy
AC
16
HP
4
Speed
25 ft.
Perception
+2
Fort
+2
Ref
+8
Will
+2
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +3
Recall Knowledge DC 15 (religion)

Attacks

Melee Scimitar +6 (forceful, sweep), Damage 1d6+2 slashing
Melee Claw +6 (agile, finesse, unarmed), Damage 1d4+2 slashing
Melee Shortbow +6 (deadly-d10, reload 0 ft.), Damage 1d6 piercing

Abilities

Explosive Death

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

Adjacent creatures take 1d6 slashing damage with a DC 13 reflex save.

Void Healing

The most common skeletal minions are mere guardians.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.