Unwelcoming Facade

Level 10Hazard
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+22
Recall Knowledge DC 37 (occultism)
Disable DC 32 occultism or DC 32 religion to exorcise the haunt, DC 35 society to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction). DC 27 occultism DC 27 religion DC 30 society

An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.